Showing posts with label XBLIG. Show all posts
Showing posts with label XBLIG. Show all posts
Thursday, April 25, 2013
Avatar Trials: Ninja Uprising PASSED!
Avatar Trials: Ninja Uprising PASSED the XBLIG reivew process! We get to publish! This means that 4/26/2013 is the day of the Avatar Trials! This has been a long journey of iteration and hard work. I am very excited to see how the game is received. During the EAE demo day that was followed by 3 local news stations: See the #1 game program on the news! Fox 13:http://bit.ly/15PO9c8 , KSL:http://bit.ly/ZnoHra , DesNews:http://bit.ly/10yIHtF , we had many people play our game and there were pretty impressed! They liked the use of the Avatar, ninja abilities, levels, and the platforming. We had people play our game and beat the first level. They would then leave. However, they would come back for more! They had to beat the other 2 levels. It was exciting to see how much people liked our game.
XBLIG Review Process
Getting a game to pass through XBLIG is not always an easy task. There are an incredible number of ways to crash your game. Using xbox profiles, purchasing, demos, storage, etc. can make it very difficult to get your game published. We have gone through 2 review processes and failed. There were some interesting bugs and great comments. Things like game crashes here, camera clipping here, or even art suggestions that help the game flow better. I really think this is a great way to test your game. There is a great community of developers on XBLIG that for free will test your game and give you feedback. The catch is that they hope that you will test their game too. I hope that Microsoft does something similar to this and XNA in the future. Indie devs are the future!
Subscribe to:
Posts (Atom)