Saturday, March 16, 2013

Avatar Trials: Ninja Uprising Progress

We are really starting to nail things down and it has been a fun path. The level design and game design has dramatically changed ideas. It has been a rollercoaster. The level design once started out as one big island, then a bunch of small islands. Then, it became a coastal area with a mountain. Finally, we have reached this idea of sky islands and floating platforms. They are floating over water(with sharks!no...) and you will die if you fall into it. You are an incredible ninja that can't swim. Level 1 starts you out with all of your abilities. You will find scrolls that remind you want you can do while the level forces you to use certain abilities. This way we are directing the player down the path of learning the ninja's moves. We give the player "nets" that catch you if you fall, but you have to walk back up and try again. At the end of the level the player should know all of their moves. In Level 2 it is similar to the first, but without nets. The level is also more difficult. Level 3 is very hard and without nets. The player is told that they have no chance to defeat this level.

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