Thursday, April 25, 2013

XBLIG Review Process

Getting a game to pass through XBLIG is not always an easy task. There are an incredible number of ways to crash your game. Using xbox profiles, purchasing, demos, storage, etc. can make it very difficult to get your game published. We have gone through 2 review processes and failed. There were some interesting bugs and great comments. Things like game crashes here, camera clipping here, or even art suggestions that help the game flow better. I really think this is a great way to test your game. There is a great community of developers on XBLIG that for free will test your game and give you feedback. The catch is that they hope that you will test their game too. I hope that Microsoft does something similar to this and XNA in the future. Indie devs are the future!

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