Monday, October 15, 2012

5 Indie Games

5 Indie Games:

  • Apparatus - Build machines to perform simple task. This game is shows you building a machine, but I take it as building. What if the avatar had only a few things it could build and have to parkour off of that to get to a certain place.
  • Sanctum - This is an FPS tower defense game. The character has a tool that can build towers at certain places. I like this because it shows that our character could run around with a tool that can manipulate crates, girders, and even walls. This game could also show a survival mode for the avatar.
  • Toki Tori - This is a 2D puzzle game where Toki has only a certain amount of abilities that it can use to cross gaps, teleport, etc. to get to where it is going. This is important because maybe the avatar has only so many uses of its abilities or it shows the inventiveness of each ability. It also has a great color palatte!
  • Quantum Conundrum - This is an FPS puzzle solving game. This may not be an “indie” title, but it has an indie feel to it. I think the art style is simple and great. I like how you can pick up objects and have them interact with the environment. I also like how you can switch dimensions. This could be a fun mechanic to try. Like maybe you switch into different types of ninjas, parkour types, or acrobats, but each has their own strengths and weaknesses.
  • Rochard - This is a 3D puzzle platformer. This game has a great art style and personality. It is quirky and the physics make sense. The main character has a tool that allows him to control objects to help him through levels.

Now a lot of these games use many ideas that I don’t want in the games, but these are fun indie titles that have some great mechanics like: building, tools that control the environment, puzzle solving, and interesting physics. I would love to make Ninja Royale a game where the ninja has great control of himself and his abilities while being able to control his environment. Controlling his environment could include be solving puzzles like rotating symbols, using a tool that controls certain objects, or even controlling parts of the landscape itself.

Ultimately, I just want the avatar to parkour something it has created or modified. This gives the level a unique personality for each player.

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