Tuesday, September 25, 2012

Game Update 3

Looks like Paulo and I were able to make some sweet animations using Maya and the xbox avatar. We were able to create a front flip, back flip, ninja run, pull up and grab, and hopefully the wall run soon. The wall run is a very awkward animation. Imagining someone doing a run cycle sideways and crooked. I had to go out and buy mannequin to better visual how it will look. It's not all that helpful. I will just have to finish it and iterate on it later. Either way we are making some great progress.

We have a simple level built and inside XNA. We went through 3 different physics engines to figure out which one would work best. The physics still need work, but the game is starting to look good. We also had to use Maya, 3dsMax, and the Soft Mod Tool to get the animations working properly. For some reason the leg IK handles are broken when exported from either Maya or 3dsMax. If I delete all the keyframes for the legs the animation works great, but broken if they are animated. So I have to create the animation in Maya export as an .fbx file as defined by certain settings. Then import it into the Soft Mod Tool and export as an .fbx. That is the only way to get it to work properly, annoying, but it works. Yay! The game has avatars with animations, physics, and a level.

Now we need to get all the animations inside XNA, we need textures, and hopefully some sounds. I am going to put textures on all the cubes in the level and maybe have enough time to put sound in.

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